

The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns. The United States and Soviet Union use nuclear missiles to shoot down the UFO, which then self-destructs. In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. Alternative victory conditions for ground combat missions (other than just simply eliminating all alien forces).Friendly local military and law enforcement NPCs present in ground combat.The inclusion of a directional cover system in ground combat.The starting position of infantry and vehicles can be arranged inside the dropship (at first a troop transport helicopter).The option to save soldier equipment loadouts between missions, and the ability to change the weapon loadouts of ground vehicles.An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.įeatures advertised by Goldhawk as "enhancements" to the original X-COM model include the following: All terrain in the ground combat maps is destructible.

Soldiers can develop their attributes through combat experience. The game utilizes the fundamental mechanics of the early X-COM games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. I've played it three nights straight and probably have almost 20 hours into it overall, while taking my time.A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm
#XENONAUTS BASE PLACEMENT PATCH#
With the upcoming patch sounding promising as well, looks like it was worth the 50% off price for certain. If the difficulty curve continues to go as expected, with research keeping up, I think this is going to be exactly what I hoped for, and after reading the reviews I did not expect that. But overall, the interface is easy to use and makes the X-Com classic type play a lot more enjoyable than rebooting the classics. Granted I'm on only Normal Difficulty, and all I've met are the early Sectoid types and Lizard types with no more than plasma pistols. Oh, and the armed civilians are often successful at taking an alien down, which is also very cool and makes you care about helping rescue civilians since some are actually locales fighting the good fight. If you watch them in your own vision, you get a good sense of where the thing they have noticed is. Also, the civilians are pretty darn smart, acting much like JA2 v113 militia, as they check every window etc for visibility and then retreat indoors when they spot something to break line of sight.

One thing I really do like is that often some of the civilians are armed and put up a battle which produces sounds that alert you to some activity in housing areas. So far it seems it has most of the upgrades I'd like in the older X-Com series, combat is working ok on the early opponents, I prefer the graphics, and I'm really not missing out on the time-consuming trading and selling of manufactured items. So far the game is a real blast on Normal Difficulty. One has to move a soldier out of the square it is in if one wants to replace it with another, but otherwise then the interface is fully functional. Dranak, I was able to do as you describe after the next mission once the Dropship had refueled.
